The campaign gives you a Risk-style territory map where you must battle two AI Houses for control of the planet Arrakis. Westwood adapted the Command & Conquer formula and dressed it in the campiness of the 1984 Dune movie. Emperor: Battle for Dune is here because of all of these things. Some titles are on this list due to the replayability and depth of their systems. Some titles on this list are here because of the presentation of their story, and how memorable their characters are. Mission design is relatively varied, from holding a defensive line to standard Control Point capture, and the finale is memorable without being over-the-top ridiculous like some final missions can be (It’s coming up next, but Battle for Dune could fit here) easily. There’s a lot of nuance in the system, and honestly this campaign style is one I’d love to see ripped off time and again. You can cut off these retreating enemies by maneuvering your companies on the map, but doing so means you might miss out on time-critical missions. defeated enemies can retreat to reinforce territory you haven’t taken yet, making subsequent missions harder than they otherwise would have been. Ardennes Assault does this by using reinforcements to create rewards and consequences. One thing I kind of like about several of the RTS on this list is that they don’t try to emulate the political layer of Total War games and instead let battles take front and center. The armies are interesting, but it's the surprising depth and uncompromising difficulty of the Ardennes Assault meta-layer map that really sets it apart. Each has their own backstory and personality, which you see reflected in the forces of the three playable leaders. Company of Heroes 2: Ardennes Assault tells the story of the Battle of the Bulge through the eyes of four commanders (three of which are playable).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |